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Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
171
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Posted - 2012.11.23 09:12:00 -
[1] - Quote
Laurence Pinkitin wrote:Red Frog Rufen wrote:Minty Moon wrote:you dont need 2 accounts yourself, maybe its just a matter of hiring another corpy to scout for you. And charging a bit extra for freighter services or paying someone to help guard you. Perhaps hire command ships or command T3's to boost your defenses?
I whole heartedly understand it is annoying and troublesome. But realize they are working as a group in some way to kill you, so doesn't it make sense that you will have to work as a group to counter it? hmm, we charge 500k a jump. with blue frog (which uses scout and webber) we charge at least 3x that. so, you're telling me we should charge 1.5-2m per jump minimum by hiring scout and webber all the time? i'm pretty sure even goons wouldn't like that price hike to move their ship/loot to/from Uedama. wow 500k a jump? It would take over 2k jumps to pay off a ship...yall are selling yourselves short.
Very good point. At what point does operating on such small margins become the reason for what seems to be unrelated failures?
Something as valuable as a loaded freighter, should never even undock without an escort of some sort. An alt that can web and provide some defensive fleet bonuses doesn't take all that much training. You are losing ships because you are cutting corners on security. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
172
|
Posted - 2012.11.24 05:03:00 -
[2] - Quote
Red Frog Rufen wrote: - modulable cargo bay, based on the Orca, that you could resize. (ship/corp/regular hangar) (not sure if the current tech could allow this)
Since Tech 2 stuff is suppose to be specialized, how about a Tech 3 Orca like ship. Have cargo subsystems to add how much and which types of cargo bays you want, or even offensive or defensive buffs. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
176
|
Posted - 2012.11.27 22:15:00 -
[3] - Quote
Mike Voidstar wrote: For each of the factions a sub-cap freighter/military transport that allows refits in space, a healthy maintenance bay, and cargo room for enough sandwiches and ammo to keep a small fleet operating all weekend would be a good role to fill.
It's not a suggestion without merit.
Um, you mean an Orca? You can seriously use them as a mobile pirate base. Allows for in-space refit, carries extra fitted ships. has plenty of cargo space, and can fit 3 gang links.
What is funny is that almost all these ideas can be covered with existing ships. It is just that many of those ships can't be used in highsec.
Mini freighter that fits mods; Roruqal and Orca Carry fitted ships; Carriers, and Rorqual and Orca in limited ways A freighter with more tank but less space; Jump Freighters
I do agree that Eve needs some more industrial ship options. The Ore Industrial skill is just begging for some more usefulness. Faction haulers are an interesting idea too. But some of these ideas and requests already have options. I wanted to haul stuff around the dangers of nullsec, so I bought a Rorqual. Not as much cargo, but I can fit a massive tank and it has a drone bonus for some defensive capabilities. It would not surprise me at all if the Rorqual is used more as a combat ready hauler than a mobile mining base. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
177
|
Posted - 2012.11.28 20:57:00 -
[4] - Quote
Lord Zim wrote:I'm sure we killed a freighter with 150 frigates during burn jita as well. I guess that's also overpowered. 
There was an all Thrasher freighter kill. It was Boat's idea, and it ended up taking about 200 Thrashers. |
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